Holy haberdashery, Batman!

skyrover9:

mkaiser323:

It’s fun to chant “Bloody Mary” into your car’s side mirror three times and watch her jog and try to keep up.

Being a dick even to demons

(via heydiddlehiddleston)

wigglytuffer:

How to play The Sims

  1. spend 3 hours creating your family
  2. spend 3 days creating your house
  3. play the actual game for 20 minutes
  4. do not touch for 4 months
  5. repeat

(via smallnico)

thecutestofthecute:

Hamster make breakfast

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Hamster drive car

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Hamster make tea with frend

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Hamster plan dinner party

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Hamster have Birfday

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Hamster love life

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Hamster happy to be live

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Hamster love you

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(via smallnico)

Biology’s cruel joke goes something like this: As a teenage body goes through puberty, its circadian rhythm essentially shifts three hours backward. Suddenly, going to bed at nine or ten o’clock at night isn’t just a drag, but close to a biological impossibility. Studies of teenagers around the globe have found that adolescent brains do not start releasing melatonin until around eleven o’clock at night and keep pumping out the hormone well past sunrise. Adults, meanwhile, have little-to-no melatonin in their bodies when they wake up. With all that melatonin surging through their bloodstream, teenagers who are forced to be awake before eight in the morning are often barely alert and want nothing more than to give in to their body’s demands and fall back asleep. Because of the shift in their circadian rhythm, asking a teenager to perform well in a classroom during the early morning is like asking him or her to fly across the country and instantly adjust to the new time zone — and then do the same thing every night, for four years.

Sleep and the teenage brain (via explore-blog)

This is why you have every right to be tired.  

(via lookrainbows)

Researchers now see sleep problems as a cause, and not a side effect, of teenage depression.” - from the artcle! 

(via scruffyshezza)

(Source: explore-blog, via smallnico)

flash-thunder:

Women make up 45% of the gaming community and 0% of the protagonists of the 25 biggest games of the year.

"Yes, but that’s still a minority! If more women played video games, there would be more reason to have female protagonists!"

Men make up 35% of the cinema audience and 84% of the protagonists of the 25 biggest movies of the year.

(via 148km)